Section 3 – Communicating Effectively and Motivating Young People
Learn the theory here, then put it into practice by completing Section 3 in the Toolkit.
Learning Outcomes
By the end of this section, you will:- Understand how to communicate effectively with young people.
- Feel confident in offering rewards and incentives that reflect their needs and preferences.
- Be able to provide dynamic, inclusive, and engaging opportunities that encourage participation in library life.
If you haven’t already, you can download Section 3 of the toolkit here.
Why motivation and communication matter
Children and young people engage best when they feel understood, valued, and included.
The Lundy Model of Participation helps us see why:
- Space: Young people need safe, welcoming opportunities to get involved.
- Voice: They need to be able to express their motivations, preferences, and needs.
- Audience: Adults must listen to what they say about what makes libraries appealing.
- Influence: Their ideas must shape the rewards, events, and communication methods used.
Without these four elements, participation risks becoming tokenistic. For example, offering a one-size-fits-all prize without asking young people what they actually want might tick a box but won’t foster real engagement.
Communicating with young people

Effective communication is the foundation of motivation. This means using clear, jargon-free language, showing respect, and adapting tone and style depending on age and preference. With teenagers, for instance, informal, collaborative conversation works best, while younger children may need more direct encouragement and simple explanations.
It also means using the right channels. Some young people prefer face-to-face discussions, while others respond better to digital updates, social media campaigns, or visual prompts within the library.
Reflection Prompt
Think about the last time you explained a library activity or opportunity to a young person. Did they look excited, confused, or disengaged? What could you change in how you communicated to make it clearer and more motivating?
Rewards and incentives
Motivation is strengthened when young people feel their efforts are recognised. Rewards can take many forms, from practical items such as book tokens, vouchers, or early access to new stock, to experiences such as author talks, holiday celebrations, or group reading sessions.
Crucially, there is no universal answer — what motivates one young person may not motivate another. That’s why asking young people directly is essential. Some may value certificates they can add to CVs, others may prefer digital badges or recognition on social media. Some enjoy tangible rewards, while others are motivated by opportunities to socialise, create, or showcase their skills.
Interactive scenario
Imagine you’re running a reading challenge. One participant says they’re motivated by a prize at the end, while another says they just want a space to share their thoughts with peers. How could you design the programme so that both feel included?
Engagement and retention

Once young people start engaging, the challenge is keeping their interest over time. Frequent sessions, tracking progress, and visible celebration of achievements help maintain momentum. For example, introducing a reward card or stamp system for regular attendance encourages consistent involvement.
Another strategy is peer-to-peer motivation. Libraries can appoint social media ambassadors — young people who share their experiences online, encouraging others to take part. This not only increases engagement but also strengthens Voice and Influence, as young people become active promoters and shapers of library culture.
Activity
Draft a simple reward or recognition system for your library. It could be a points chart, stamp card, or digital badge. How will you make sure it’s fun, inclusive, and co-designed with young people?
Case study: Zara’s experience

Zara, aged 13, enjoys reading but rarely comes to the library. When she does, she feels disconnected because most activities seem aimed at younger children. One day, a staff member asks her directly what would make the library more appealing. Zara says she would love to attend group reading sessions where everyone discusses the same book, and she’d also like early access to popular new releases.
The library team responds by trialling a monthly group book discussion for teens, with the first participants given first pick of new stock. Attendance grows steadily, and Zara begins coming regularly.
Reflection questions
- How did the staff member create Voice for Zara?
- Who acted as the Audience for her feedback?
- What actions showed her Influence?
How did changing the Space (through teen reading sessions) affect her engagement?

Real-world application
Embedding motivation strategies means making them part of everyday library practice. Staff can:
- Regularly ask young people what motivates them and adapt offers accordingly.
- Share success stories between libraries, learning from others who do this well.
- Develop a guide to different incentive types so that staff can select and mix approaches.
- Encourage young people to co-design events and reward systems, ensuring their Influence is visible.
Action step
Think of one current programme in your library. How could you make it more motivating by introducing choice, variety, or recognition? Write down your idea and commit to testing it with young people.
Accessibility and inclusion check
Finally, it is important to ensure that rewards and communication strategies are accessible to all young people. This means:
- Using plain English and avoiding jargon.
- Offering visual and audio formats.
- Providing translations or subtitles for those with different language needs.
- Designing with colour-blind friendly palettes.
- Avoiding gendered assumptions and using inclusive terms like “young people” instead of “boys and girls.”
Accessibility also links directly to motivation: if a reward or communication method is inaccessible, it is no reward at all.
Final reflection
Motivation is not about bribery, it’s about recognition and respect. By using the Lundy Model as a guide, libraries can create safe Spaces where young people’s Voices are heard, ensure there is a genuine Audience for their feedback, and demonstrate Influence by changing practice in response.
As you finish this module, ask yourself:
- How do I currently motivate young people in my library?
- Do I ask them what rewards or opportunities matter most to them?
- Can they see that their feedback shapes the way we communicate, design events, and celebrate success?
Choose one action you will take this month to make your library a more motivating and rewarding place for children and young people.
We recommend completing Section 3 of your toolkit before moving on to the next section.
